Star Trek Online (STO) is a free-to-play sci-fi
MMORPG from Cryptic Studios and Perfect World Entertainment. As the name
implies, it is set a universe based on Gene Roddenberry's Star Trek films and
television shows. In this game, Cryptic/Perfect World take an approach to
free-to-play much like the one they take in Neverwinter, discussed in an
earlier post: basically, it's not pay-to-win in the cheesiest sense. You can
pay to win faster, but playing without paying is no more grindy than in any other MMORPG, and there's nothing non-cosmetic you can't get through good ol' fashioned grinding.
Many of the familiar (and more obscure) races and technological elements from the Star Trek universe are present: Vulcans, the Romulan Empire, the Borg, warp drive, phasers, and so on. If you like Star Trek and MMORPGs, I strongly
encourage you to give this game a try. I find it really beautiful and a lot of
fun to play. Here are a few screens.
I have to agree with other commentators who have
said STO is really two games in one. Many missions include both space and away
team (ground) elements. The space missions are unlike anything else I have
played. Space combat takes some getting used to. Not only is it a unique combat
system. It also takes place in three dimensions. As for defense, your shields
are divided in to quadrants: fore, aft, port, and starboard. In general, defense
means maneuvering so that the shield quadrant that has taken the most damage is
facing away from your enemies (though some power can be transferred among
quadrants on demand).
As for offense, all your weapons are mounted fore
and aft; however, your phasers can fire in a much wider arc than your
torpedoes. In general, I try to keep my target broadside-on most of the time
because that allows me to engage it with both fore and aft phasers
simultaneously. I only face directly toward or away from the target when my
torpedoes are ready. Of course it is also best to maneuver to attack your
target’s weakest shield quadrant, if possible.
The away team missions remind me of the Mass Effect series, minus the long dialogues. This part of the game is a shooter in which you have a team of AI-controlled officers who fight alongside you. As you gain experience and advance in rank, you can bring more numerous and higher-ranked officers with you on your away team. You can choose which officers will be tactical, engineering, or science officers and promote, demote, or dismiss them as you see fit. You get to equip each of them with weapons, shields, armor, and devices of your choice. Each one's combat abilities depend on what officer class she is.
My current posse. |
My current rank is Rear Admiral, Upper Half. I play Federation and my current ship is a Sovereign-class assault cruiser I named U.S.S. Hebe. (I have been playing for a while, though I took a break at the end of the summer.)
As you can imagine, there is much
more to the game, but I don’t want to ramble on. Go and try it out for yourself.
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